Gold
A nugget of gold.
Where to find it
Ranked by drop rate. Yields are what you'd expect in 1 h at 2,400 minerals/hour. Bars are log-scaled — each step is 10× rarer.
Crafts into
Gold is an ingredient in 7 recipes.
Gold Ring
Common- 5Gold
Lapis Armband
Rare5 Gold Rings
LegendaryHelm of the Round
Mythic- 5Rose Gold (+2.5kg)
- 1Mythril (+1.25kg)
- 1Radiant Gold
- 5Gold (+5kg)
Clockwork
- 1Celestium
- 3Gold (+60kg)
- 3Dinosaur Skull
- 2Bloodstone
Also needed for
Recipes on other mineral pages that call for this.
Your luck
Odds update as you change this.
Boosts you control
These add together — two ×2 boosts give ×3, not ×4.
Active events
Multiplicative events stack on top of everything, and on each other.
Rose Rain and Egg Hunt also boost Luck, but the wiki doesn’t say by how much — so they aren’t listed above.
Your pace
Turns odds into time.
Session length
10.0 minerals per cycle — the wiki gives this as √capacity.
Your number, not the game’s — the wiki doesn’t publish cycle timings, so time a few digs and set it here.
Modelled from the wiki’s Luck Mechanics and Events: each point of Luck rerolls the rarity number and the lowest roll wins. Two limits worth knowing — the wiki never says what Luck its drop tables assume, so we take them as Luck 1; and the game applies an undocumented dampening that stops high Luck making commons unobtainable. Treat these as an optimistic upper bound, best trusted while a mineral is still a long shot.
With a modifier
All 23 →$1K/kg is the unmodified price. A modifier multiplies it.
- Perfect24×$24K
- Treasured15×$15K
- Lunar14×$14K
- Voidtorn11×$11K
- Mutated9×$9K
Museum donation
Plan it →- Goes in a display
- Common × 3
- Min weight for max boost
- 40kg
- Sell Boost+0.05×
Go here
Your best shot at Gold
Rubble Creek Sandsin Rubble Creek →1 in 2 per pull
This site holds 16 minerals, averaging $1.81K of value per pull.