Build planner
Everything that moves a number — gear, enchants, what you wear, the museum, your buffs — folded into the stat panel the game would show you, with every point traced back to where it came from.
Nothing equipped yet
Pick a pan and the panel fills in. Everything you add shows up here with its own line, the way the game would total it.
Your pan and shovel are most of your base. An enchant only ever changes the item it sits on — it multiplies that item’s own line, then adds its points.
Shovel enchants mostly change how digging behaves rather than what the panel reads — Mythical duplicates Mythic and Exotic finds, Mastered brings auto-panning to full quality. Only Toughened and Treasure Hunter move a stat. All the odds are on the enchanting page.
How the numbers are worked out
Total = (Base + Flats) × (1 + ΣBoosts) × Events
- Base
- — your pan, shovel, necklace, charm and rings. This is the number the game shows in parentheses.
- Flats
- — raw points on top: potions, quest permanents, Experience.
- Boosts
- — every percentage bonus, added into one pile and multiplied in once. Totems, the museum, runes, mastery, the XP Cookie, friends. They never multiply each other: ten +100% boosts make ×11, not ×1024.
- Events
- — the one true multiplier, applied to Luck at the very end.
The formula and its constants come from the wiki’s Stat Systems Guide, whose authors derived them by equipping one item at a time and reading the panel. Our build reproduces their worked examples exactly, including the one measured at 3,549 Dig Strength. What is not settled: how a roll percentage maps across a stat’s range, how much a museum ore loses below its minimum weight, and what the two scaling runes mean by “5%”. Each of those says so where it appears rather than being quietly guessed at.
Toughness, Inventory Size, Status Timer Speed and Jump Power take no multiplier at all, so boosts are listed against them but never applied.